Here are descriptions of the cards:
Cryolab: Place 2 dice (of any values) on Cryolab. These dice do not do anything this turn. Next turn, roll 2 extra dice at the beginning of the work phase (e.g. roll 6 dice instead of the usual 4).
University: Discard a blueprint to increase or decrease a die by 1.
For example: Discard a blueprint to change a  die to a .
High Roller: This is a "push your luck" minigame. Roll a die. If you roll a  or higher, gain 1 metal and one energy, and you may choose to roll again (if you roll a 2 or higher again, gain 1 metal and 1 energy, and you may choose to roll again, infinitely). You may choose to stop at any time and keep your winnings. However, if you ever roll a , lose all the resources you gained through High Roller and your turn is over.